The Park features in Intergame Magazine

In the March issue of specialist game magazine Intergame, The Park Playground is featured in their Middle East Special:

Bill Painter, head of franchise, Thomas Roozen, head of business development and Florence Roosendaal, head of expansion and projects, will lead a team of hosts and staff for The Park Playground’s experiences, as they tour the aisles of DEAL this month.

Bill Painter, head of franchise, Thomas Roozen, head of business development and Florence Roosendaal, head of expansion and projects, will lead a team of hosts and staff for The Park Playground’s experiences, as they tour the aisles of DEAL this month.

“The Middle East is a new international market for The Park Playground," said Painter. "We will be bringing our company concept of premium immersive VR experiences and our VR turnkey solution, that we have established in Europe."

He added: "We will demonstrate our fully mobile immersive experiences in a seven by seven metre VR free-roam field for visitors at the show. These experiences include our latest location-based entertainment VR escape room, The Break-in, launched in October last year, and other experiences, such as Don't Scream, Mask of the Pharaoh, Mission Planet X and The Plank."

The Park Playground recognises in the region that there is a rapid degree of expansion taking place with high investment into entertainment and adventure parks that are looking to make their experiences more immersive by adding technology to their roller coasters or VR to their queuing experiences, compared to just standalone VR experiences.

"There is an appetite to embrace the future and engage with exciting new technology within the region. The Park Playground's system solution can supply custom-built systems to fit these needs."

"As we know, the entertainment industry suffered from the pandemic. When looking back on this time when people were locked down and on their own, we saw how much people wanted to be together and longed for social interaction.

"Post-pandemic, we have noticed a demand for more in-person interactions, shifting from users wanting individual experiences to shared social experiences that bring people together. The social aspect of entertainment is crucial in all elements and experiencing unique and engaging experiences together will create lasting memories."

Read the full article here.

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